Learn Design Patterns 2021 – Best Design Patterns Courses & Best Design Patterns Books

Best Design Patterns Courses 2021

 

Best Design Patterns Tutorials 2021

Design Patterns in C# and .NET

This course provides a comprehensive overview of design patterns in C # and .NET from a hands-on perspective. This course covers in particular models with the use of:

The latest versions of C # and the .NET framework
Using modern programming approaches: dependency injection, responsive programming and more
Use of modern development tools such as ReSharper
Discussions on model variations and alternative approaches
This course provides an overview of all of the Gang of Four (GoF) design patterns as described in their founding book, as well as modern variations, adjustments, and discussion of the intrinsic use of patterns in the language.

What are design patterns?

Design templates are reusable solutions to common programming problems. They were popularized with the 1994 book Design Patterns: Elements of Reusable Object-Oriented Software by Erich Gamma, John Vlissides, Ralph Johnson, and Richard Helm (which are commonly referred to as Gang of Four, hence the acronym GoF).

The original book was written using C ++ and Smalltalk as examples, but since then the design patterns have been adapted to suit every programming language imaginable: C #, Java, PHP, and even programming languages ​​that aren’t. not strictly object oriented, like JavaScript.

The allure of design patterns is immortal: we see them in libraries, some of them are intrinsic to programming languages, and you probably use them on a daily basis even if you don’t realize they’re there.

What models does this course cover?

This course covers all GoF design patterns. In fact, here’s the full list of what’s covered:

SOLID Design Principles: Single Responsibility Principle, Open-Closed Principle, Liskov Substitution Principle, Interface Segregation Principle, and Dependency Reversal Principle
Creative design models: builder, factories (factory method and abstract factory), prototype and singleton
Structural design models: adapter, bridge, composite, decorator, facade, flyweight and proxy
Behavioral design models: chain of custody, command, interpreter, iterator, mediator, memory, null object, observer, state, strategy, model method and visitor
Who is the course for?

This course is for .NET / C # developers who want to see not only examples of design patterns but also the different variations and tips that can be applied to implement design patterns in a modern way. For example, the introduction of DLR allows us to use an ImpromptuObject, so that our DynamicObject exposes any interface we desire. This allows for dynamic programming and many design patterns are presented based on their static and DLR-based variations.

Presentation style

This course is presented as a (very large) series of live demonstrations performed in Microsoft Visual Studio. Most of the demos are a single file, so you can download the file attached to the lesson and run it in Visual Studio, Visual Studio Code, Rider, or another IDE of your choice.

This course does not use UML class diagrams; all demos are live coded. I use Visual Studio, various NuGet packages, R # unit test runner, and even dotMemoryUnit.

Design Patterns in Java

This course provides a comprehensive overview of Design Patterns in Java from a practical perspective. This course covers in particular models with the use of:

The latest versions of the Java programming language

Using modern programming approaches: dependency injection, responsive programming and more

Use of modern development tools such as IntelliJ IDEA

Discussions on model variations and alternative approaches

This course provides an overview of all of the Gang of Four (GoF) design patterns as described in their founding book, as well as modern variations, adjustments, and discussion of the intrinsic use of patterns in the language.

What are design patterns?

Design templates are reusable solutions to common programming problems. They were popularized with the 1994 book Design Patterns: Elements of Reusable Object-Oriented Software by Erich Gamma, John Vlissides, Ralph Johnson, and Richard Helm (which are commonly referred to as Gang of Four, hence the acronym GoF).

The original book was written using C ++ and Smalltalk as examples, but since then the design patterns have been adapted to suit every programming language imaginable: C #, Java, PHP, and even programming languages ​​that aren’t. not strictly object oriented, like JavaScript.

The allure of design patterns is immortal: we see them in libraries, some of them are intrinsic to programming languages, and you probably use them on a daily basis even if you don’t realize they’re there.

What models does this course cover?

This course covers all GoF design patterns. In fact, here’s the full list of what’s covered:

SOLID Design Principles: Single Responsibility Principle, Open-Closed Principle, Liskov Substitution Principle, Interface Segregation Principle, and Dependency Reversal Principle

Creative design models: builder, factories (factory method and abstract factory), prototype and singleton

Structural design models: adapter, bridge, composite, decorator, facade, flyweight and proxy

Behavioral design models: chain of custody, command, interpreter, iterator, mediator, memory, null object, observer, state, strategy, model method and visitor

Who is the course for?

This course is for Java developers who want to see not only examples of design patterns but also the different variations and tips that can be applied to implement design patterns in a modern way. For example, the use of recursive generics helps us to create smooth interfaces even when inheritance is involved.

Presentation style

This course is presented as a (very large) series of live demonstrations performed in IntelliJ IDEA and presented using the Kinetica renderer. Kinetica takes the visual clutter out of the IDE, allowing you to focus on the code, which is perfectly rendered, whether you’re watching the course on a big screen or on a mobile phone.

Most of the demos are a single file, so you can download the file attached to the lesson and run it in IntelliJ, Eclipse, or another IDE of your choice.

This course does not use UML class diagrams; all demos are live coded. I use IntelliJ and various Maven packages as needed.

Design Patterns in Modern C++

This course provides a comprehensive overview of modern C ++ design patterns from a practical perspective. This course covers in particular models with the use of:

The latest versions of the C ++ programming language
Using modern programming approaches: dependency injection, use of coroutines, and more!
Use of modern development tools such as CLion and ReSharper C ++
Discussions on model variations and alternative approaches
This course provides an overview of all of the Gang of Four (GoF) design patterns as described in their founding book, as well as modern variations, adjustments, and discussion of the intrinsic use of patterns in the language.

What are design patterns?

Design templates are reusable solutions to common programming problems. They were popularized with the 1994 book Design Patterns: Elements of Reusable Object-Oriented Software by Erich Gamma, John Vlissides, Ralph Johnson, and Richard Helm (which are commonly referred to as Gang of Four, hence the acronym GoF).

The original book was written using C ++ and Smalltalk as examples, but since then the design patterns have been adapted to any programming language imaginable: Swift, C #, Java, PHP and even programming languages ​​that are not strictly object oriented, such as JavaScript.

The allure of design patterns is immortal: we see them in libraries, some of them are intrinsic to programming languages, and you probably use them on a daily basis even if you don’t realize they’re there.

What models does this course cover?

This course covers all GoF design patterns. In fact, here’s the full list of what’s covered:

SOLID Design Principles: Single Responsibility Principle, Open-Closed Principle, Liskov Substitution Principle, Interface Segregation Principle, and Dependency Reversal Principle
Creative design models: builder, factories (factory method and abstract factory), prototype and singleton
Structural design models: adapter, bridge, composite, decorator, facade, flyweight and proxy
Behavioral design models: chain of custody, command, interpreter, iterator, mediator, memory, null object, observer, state, strategy, model method and visitor
Who is the course for?

This course is for C ++ developers who want to see not only examples of design patterns but also the different variations and tips that can be applied to implement design patterns in a modern way.

Presentation style

This course is presented as a (very large) series of live demonstrations performed in JetBrains CLion. Most of the demos are a single file, so you can download the file attached to the lesson and run it in CLion, XCode, or another IDE of your choice (or just at the command line).

Best Design Patterns Books 2021

Bestsellers

SaleBestseller No. 1
Machine Learning Design Patterns: Solutions to Common Challenges in Data Preparation, Model...
  • Lakshmanan, Valliappa (Author)
  • English (Publication Language)
  • 408 Pages - 11/10/2020 (Publication Date) - O'Reilly Media (Publisher)
Bestseller No. 2
Potholder Loom Designs: 140 Colorful Patterns
  • Harrisville Designs (Author)
  • English (Publication Language)
  • 64 Pages - 10/28/2019 (Publication Date) - Schiffer (Publisher)
SaleBestseller No. 3
Head First Design Patterns: Building Extensible and Maintainable Object-Oriented Software
  • Freeman, Eric (Author)
  • English (Publication Language)
  • 672 Pages - 12/29/2020 (Publication Date) - O'Reilly Media (Publisher)
SaleBestseller No. 4
The Complete Pattern Directory: 1500 Designs from All Ages and Cultures
  • Hardcover Book
  • Wilhide, Elizabeth (Author)
  • English (Publication Language)
  • 672 Pages - 11/06/2018 (Publication Date) - Black Dog & Leventhal (Publisher)
SaleBestseller No. 5
Design Patterns: Elements of Reusable Object-Oriented Software
  • Great product!
  • Hardcover Book
  • Erich Gamma (Author)
  • English (Publication Language)
  • 416 Pages - 11/10/1994 (Publication Date) - Addison-Wesley Professional (Publisher)
SaleBestseller No. 6
Node.js Design Patterns: Design and implement production-grade Node.js applications using proven...
  • Casciaro, Mario (Author)
  • English (Publication Language)
  • 660 Pages - 07/29/2020 (Publication Date) - Packt Publishing (Publisher)
Bestseller No. 7
Patternmaking for Fashion Design
  • ARMSTRONG, HELEN JOSEPH (Author)
  • English (Publication Language)
  • 920 Pages - 01/28/2021 (Publication Date) - PEARSON INDIA (Publisher)
SaleBestseller No. 8
Mix and Match Knit Sweater Designs: Choose your favorite neckline, sleeve length, fit and style,...
  • Maassen, Rita (Author)
  • English (Publication Language)
  • 208 Pages - 09/01/2020 (Publication Date) - Stackpole Books (Publisher)
SaleBestseller No. 9
Designing Interfaces: Patterns for Effective Interaction Design
  • Tidwell, Jenifer (Author)
  • English (Publication Language)
  • 600 Pages - 02/04/2020 (Publication Date) - O'Reilly Media (Publisher)
SaleBestseller No. 10
Textile Designs: Two Hundred Years of European and American Patterns Organized by Motif, Style,...
  • Used Book in Good Condition
  • Susan Meller (Author)
  • English (Publication Language)
  • 464 Pages - 05/01/2002 (Publication Date) - Harry N. Abrams (Publisher)
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