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Learn SceneKit 2026 – Best SceneKit Courses & Best SceneKit Tutorials

Updated March 12, 2026

Table of Contents

Best SceneKit Courses 2026

 

Best SceneKit Tutorials 2026

Augmented Reality apps with ARKit and SceneKit on iOS

ARKit was released in June 2017 by Apple and instantly grew to become the largest AR platform with 350 million compatible devices. ARKit makes it much easier for developers to code augmented reality applications than ever before.

Discover the future of programming with ARKit today and be in demand! AR is disrupting the world and will very soon become a mass market. Don’t wait for the crowds, be a leader and innovator in this exciting new field:

Augmented reality will change everything we know in the coming years

So what will you learn?

This course will teach you:

● How to design 3D objects and text with and without code

● Primitive geometries, colors / textures / materials, lights, animations, physics and particle systems.

● Physics-based rendering for a realistic appearance

● How to use Scenekit’s integrated physics engine

ARKit fundamentals:

● Surface recognition (floor, tables, walls, etc.)

● Image detection (posters, paintings, postcards, magazines, book covers, business cards …)

● Spatial sound for immersive experiences

● Image detection and tracking

● Automatic environment texture

● Face tracking and animation (requires iPhone X, Xs, XsPlus or Xr)

FREE ARKIT COMPANION APP

You can try out all the ARKit projects that you are going to learn now on your device. Search for “ Learn how to use SpriteKit with ARKit to display simple 2D elements such as text and emojis.

Programming in augmented reality can be overwhelming at first glance, but this course will give you the confidence to build your own AR apps and develop your coding skills using Apple’s latest and greatest ARKit framework step by step. at your own pace.

● We will design a 3D drone from

AR is the core technology behind amazing apps like Pokémon Go, Snapchat animated emojis, and Instagram 3D stickers. And today we’re going to learn how to build augmented reality apps using ARKit in iOS 12 and Swift 4. In this series, you will learn everything you need to know to create your own cool ARKit games. Of course, we’ll be using SceneKit a lot as well. We’ll go over the basics of augmented reality and Apple’s ARKit. We apply the lessons and create an app that adds 3D models to the world using different methods.

In doing so, you will learn to:

add and delete objects;

use airplane detection;

add soil, textures and materials;

Measuring distance;

build the drawing application in ARKit;

build an AR joystick.

The code for this demo is also available on GitHub.