Learn OpenGL 2020 – Best OpenGL Courses & Best OpenGL Tutorials

Best OpenGL Courses 2020


Best OpenGL Tutorials 2020

Computer Graphics with Modern OpenGL and C++

This course is designed to be unique from most other OpenGL courses, as it not only teaches you the code needed to use OpenGL, but it also teaches you the THEORY behind it! This is extremely important for any aspiring graphics or game developer, because understanding the theory behind what we do allows you to create your own unique graphics style! This course is designed to teach you modern OpenGL and graphics techniques without any prior knowledge of graphics theory. All you need is some C ++ experience and preferably an understanding of trigonometry.

You will learn:

Create 3D graphics applications using C ++ and OpenGL
Use and understand GLEW and GLFW
Draw 3D objects in a window
Use OpenGL shaders (vertex, fragment and even geometry!)
Use and understand uniform variables
Use the GLM library (OpenGL Maths) for 3D transformations
Translate, rotate and scale 3D objects
Understand and use interpolation concepts to streamline 3D applications
Use indexed drawings to simplify the construction of 3D models
Understand and use orthogonal and perspective projections
Implement a user-controlled camera to navigate 3D worlds using keyboard and mouse
Apply textures to 3D models to give them more detail
Apply the Phong Lighting model to add realistic lighting to a 3D scene
Use three types of light: direction, point and spot (and have multiple points / spot in a scene!)
Import 3D models made in external applications such as Blender and 3DSMax using the Assimp library
Apply both directional shadows and omnidirectional shadows
Shadow Mapping Optimization Techniques
How to apply multiple omnidirectional omnidirectional sources to a scene
Implement a Skybox to increase the reach of a 3D scene using cubemaps

Modern OpenGL C++ 3D Game Tutorial Series & 3D Rendering

Learn about the basics that make the great games we play and the game engines behind them. A step-by-step process is used to show everything from configuration to essential modern OpenGL functionality.

Gain a good understanding of the following concepts:

Configuration on Windows and Mac using GLFW, SDL and SFML

2D drawing

3d drawing



3d rendering

Shaders / GLSL

Loading the model

Cube mapping

C ++ programming

C ++ game development

OpenGL is the world’s most popular graphics library, most mobile games also use OpenGL and many other applications.

You will receive the full source code to help with development during and after this course. The source code can be used for free in as many projects as you want.

Learn Modern OpenGL Programming

This course will introduce you to modern OpenGL programming. We’re going to teach you a brief history of OpenGL to help you understand why we chose to teach modern OpenGL with its programmable render pipeline over the fixed functions pipeline. The majority of tutorials and books only teach obsolete versions of the OpenGL API with its pipeline of fixed functions. We’ll show you how to use the faster, more efficient, and more flexible OpenGL API.

We start with the basics of running OpenGL in a window using the GLFW library. Next, we’ll move on to understanding the basics of rendering polygons to display by sending data buffers to the computer’s graphics card and programming them using shaders with the GLSL shading language. We learn to map textures to our objects. We are going to configure a virtual camera using keyboard and mouse inputs to allow us to move around the scene.

Once the basics work, we can start building more complex things. We will learn how to load 3D models and add some interesting lighting to the scene. By the end of this course, you will know how to configure and render in 3D with modern OpenGL. With each lesson, we build the framework with reusable C ++ and OpenGL code. This is a great starting point for building your own game engine. We’ll start with a blank project and write code every step of the way, and each lesson builds on the last. Even if you’ve never touched OpenGL, you should find the course easy to follow and explained everything along the way. All source code, prebuilt third-party libraries, and Visual Studio solutions for each lesson are included.

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