Learn OpenGL 2021 – Best OpenGL Courses & Best OpenGL Books

Best OpenGL Courses 2021


Best OpenGL Tutorials 2021

Computer Graphics with Modern OpenGL and C++

This course is designed to be unique from most other OpenGL courses, as it not only teaches you the code needed to use OpenGL, but it also teaches you the THEORY behind it! This is extremely important for any aspiring graphics or game developer, because understanding the theory behind what we do allows you to create your own unique graphics style! This course is designed to teach you modern OpenGL and graphics techniques without any prior knowledge of graphics theory. All you need is some C ++ experience and preferably an understanding of trigonometry.

You will learn:

Create 3D graphics applications using C ++ and OpenGL
Use and understand GLEW and GLFW
Draw 3D objects in a window
Use OpenGL shaders (vertex, fragment and even geometry!)
Use and understand uniform variables
Use the GLM library (OpenGL Maths) for 3D transformations
Translate, rotate and scale 3D objects
Understand and use interpolation concepts to streamline 3D applications
Use indexed drawings to simplify the construction of 3D models
Understand and use orthogonal and perspective projections
Implement a user-controlled camera to navigate 3D worlds using keyboard and mouse
Apply textures to 3D models to give them more detail
Apply the Phong Lighting model to add realistic lighting to a 3D scene
Use three types of light: direction, point and spot (and have multiple points / spot in a scene!)
Import 3D models made in external applications such as Blender and 3DSMax using the Assimp library
Apply both directional shadows and omnidirectional shadows
Shadow Mapping Optimization Techniques
How to apply multiple omnidirectional omnidirectional sources to a scene
Implement a Skybox to increase the reach of a 3D scene using cubemaps

Modern OpenGL C++ 3D Game Tutorial Series & 3D Rendering

Learn about the basics that make the great games we play and the game engines behind them. A step-by-step process is used to show everything from configuration to essential modern OpenGL functionality.

Gain a good understanding of the following concepts:

Configuration on Windows and Mac using GLFW, SDL and SFML

2D drawing

3d drawing



3d rendering

Shaders / GLSL

Loading the model

Cube mapping

C ++ programming

C ++ game development

OpenGL is the world’s most popular graphics library, most mobile games also use OpenGL and many other applications.

You will receive the full source code to help with development during and after this course. The source code can be used for free in as many projects as you want.

Learn Modern OpenGL Programming

This course will introduce you to modern OpenGL programming. We’re going to teach you a brief history of OpenGL to help you understand why we chose to teach modern OpenGL with its programmable render pipeline over the fixed functions pipeline. The majority of tutorials and books only teach obsolete versions of the OpenGL API with its pipeline of fixed functions. We’ll show you how to use the faster, more efficient, and more flexible OpenGL API.

We start with the basics of running OpenGL in a window using the GLFW library. Next, we’ll move on to understanding the basics of rendering polygons to display by sending data buffers to the computer’s graphics card and programming them using shaders with the GLSL shading language. We learn to map textures to our objects. We are going to configure a virtual camera using keyboard and mouse inputs to allow us to move around the scene.

Once the basics work, we can start building more complex things. We will learn how to load 3D models and add some interesting lighting to the scene. By the end of this course, you will know how to configure and render in 3D with modern OpenGL. With each lesson, we build the framework with reusable C ++ and OpenGL code. This is a great starting point for building your own game engine. We’ll start with a blank project and write code every step of the way, and each lesson builds on the last. Even if you’ve never touched OpenGL, you should find the course easy to follow and explained everything along the way. All source code, prebuilt third-party libraries, and Visual Studio solutions for each lesson are included.

Best OpenGL Books 2021

OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.5 with SPIR-V

The latest version of the world’s leading computer graphics standard, OpenGL 4.5 offers significant improvements in application efficiency, flexibility, and performance. OpenGL 4.5 is an exceptionally mature and robust platform for programming high-quality computer-generated images and interactive applications that use 2D and 3D objects, color images, and shaders. The OpenGL® Programming Guide, Ninth Edition, provides complete and definitive information on OpenGL 4.5, 4.4, SPIR-V, OpenGL extensions, and the OpenGL shader language. It will serve you as long as you write or maintain OpenGL code.

This edition of the best-selling “Red Book” fully integrates shading techniques with classic function-centric approaches and contains numerous code samples illustrating modern techniques. Starting with the basics, its extensive coverage includes drawing, color, pixels, fragments, transforms, textures, frame buffers, highlights and shadows, and memory techniques for advanced rendering and non-graphic applications. It also offers discussions of all stages of the shader, including in-depth tessellation scans, geometric and computational shaders.

The new cover of this edition includes

Full coverage of OpenGL 4.5 Direct State Access (DSA), revamping the OpenGL programming model and the way applications access objects
Deeper discussions and more examples of GPU shading and rendering capabilities, reflecting industry trends for bringing functionality to GPUs
Demonstrations and examples of key features based on community feedback and suggestions.
Updated appendices covering the latest OpenGL libraries, associated APIs, functions, variables, formats, and debugging and profiling techniques.

OpenGL 4 Shading Language Cookbook: Build high-quality, real-time 3D graphics with OpenGL 4.6, GLSL 4.6 and C++17

OpenGL 4 Shading Language Cookbook, Third Edition provides easy-to-follow recipes that first guide you through the theory and background of each technique, then present and explain the GLSL and OpenGL code required to implement them. The book begins by familiarizing you with beginner-level topics such as compiling and linking shader programs, saving and loading shader binaries (including SPIR-V), and using an OpenGL Function Loader shader program library. Next, we discuss the basic lighting and shading effects. After that, you will learn how to use textures, cast shadows, and use tessellation geometry and shadows. Topics such as particle systems, occlusion of ambient screen space, deferred rendering, depth-based tessellation, and physics-based rendering will help you tackle advanced topics.

The OpenGL 4 Shading Language Cookbook, Third Edition also covers advanced topics like shading techniques (including the two most common techniques: shadow maps and shadow volumes). You will learn how to use noise in shaders and how to use computational shaders. The book provides examples of modern shading techniques that can be used as a starting point for programmers to develop to produce modern, interactive 3D computer graphics applications. What you are going to learn

Compile, debug, and communicate with shader programs
Use computational shaders for physics, animation, and general calculus.
Learn about features such as shader storage buffer objects and image loading / storage.
Use noise in shaders and learn how to use shaders in animations
Use textures for various effects, including cube maps for reflection or refraction
Understand physical reflection models and the binary SPIR-V Shader
Learn how to create shadows using shadow maps or shadow volumes
Create particle systems that simulate smoke, fire, and other effects.

Learn OpenGL: Learn modern OpenGL graphics programming in a step-by-step fashion

Graphics programmers are often referred to as the “wizards” of the gaming industry. As all wizards know, terms like witchcraft and magic are often a bit of a stretch. However, there is a certain charm to graphical programming: the ability to conjure up entire living worlds at your fingertips. Learn OpenGL will teach you the basics, intermediate and tons of advanced knowledge, using modern OpenGL (basic profile). The purpose of this book is to show you everything in modern OpenGL in an easy-to-understand way, with clear examples and step-by-step instructions, while also providing a useful reference for further study.

After years of continuous work and improvements to the attached Learnopengl.com website, with the help of thousands of readers, its content has been professionally checked for that physical copy that you now find in your hands. Graphics programming is not as difficult as many people claim … you just need to get started.


Bestseller No. 1
Learn OpenGL: Learn modern OpenGL graphics programming in a step-by-step fashion.
  • de Vries, Joey (Author)
  • English (Publication Language)
  • 522 Pages - 06/17/2020 (Publication Date) - Kendall & Welling (Publisher)
Bestseller No. 2
Computer Graphics: Concepts, Algorithms and Implementation using C and OpenGL
  • Godse, A. P. (Author)
  • English (Publication Language)
  • 542 Pages - 11/04/2020 (Publication Date) - 9789333223386 (Publisher)
SaleBestseller No. 3
OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.5 with SPIR-V
  • Kessenich, John (Author)
  • English (Publication Language)
  • 976 Pages - 07/08/2016 (Publication Date) - Addison-Wesley Professional (Publisher)
Bestseller No. 4
OpenGL 4 Shading Language Cookbook: Build high-quality, real-time 3D graphics with OpenGL 4.6, GLSL...
  • Wolff, David (Author)
  • English (Publication Language)
  • 472 Pages - 09/28/2018 (Publication Date) - Packt Publishing (Publisher)
SaleBestseller No. 5
OpenGL Superbible: Comprehensive Tutorial and Reference
  • Pearson Addison Wesley Prof
  • Sellers, Graham (Author)
  • English (Publication Language)
  • 880 Pages - 07/21/2015 (Publication Date) - Addison-Wesley Professional (Publisher)
Bestseller No. 6
Developing Graphics Frameworks with Python and OpenGL
  • Hardcover Book
  • Stemkoski, Lee (Author)
  • English (Publication Language)
  • 344 Pages - 07/07/2021 (Publication Date) - CRC Press (Publisher)
Bestseller No. 7
OpenGL Data Visualization Cookbook
  • Lo, Raymond C. H. (Author)
  • English (Publication Language)
  • 298 Pages - 08/24/2015 (Publication Date) - Packt Publishing (Publisher)
SaleBestseller No. 8
Vulkan Programming Guide: The Official Guide to Learning Vulkan (OpenGL)
  • Addison-Wesley Professional
  • Sellers, Graham (Author)
  • English (Publication Language)
  • 480 Pages - 10/31/2016 (Publication Date) - Addison-Wesley Professional (Publisher)
SaleBestseller No. 9
OpenGL ES 3.0 Programming Guide
  • Addison-Wesley Professional
  • Ginsburg, Dan (Author)
  • English (Publication Language)
  • 560 Pages - 02/28/2014 (Publication Date) - Addison-Wesley Professional (Publisher)
Bestseller No. 10
Real-Time 3D Graphics with WebGL 2: Build interactive 3D applications with JavaScript and WebGL 2...
  • Ghayour, Farhad (Author)
  • English (Publication Language)
  • 500 Pages - 10/31/2018 (Publication Date) - Packt Publishing (Publisher)