Table of Contents
Best ARKit Courses 2022
Best ARKit Tutorials 2022
The Complete ARKit Course – Build 11 Augmented Reality Apps
ARKit has been called a “Game Changer” for augmented reality! It allows developers to create augmented reality apps for iOS 11 recently released by Apple.
This new technology opens the door for creatives and designers of mobile applications to create new experiences in a whole new industry which is expected to be worth 165 billion dollars by 2024!
Come learn Arkit in this fun and exciting course with Rayan Slim – a seasoned iOS developer who followed Rob Percival’s “learn by doing” style to create this amazing course.
With over 9 hours of content and 5 * reviews, this is already the longest and highest rated ARKit course on Udemy!
Create 11 augmented reality apps using ARKit in iOS 11 and Swift 4
You will progress from beginner level to extremely high level and your instructor will build each app with you step by step on the screen.
You will create 11 AR apps, including a Floor is Lava app, an AR measurement app, an Ikea app, and many other popular augmented reality apps. In doing so, you will learn to:
Use textures to create cool 3D models
View and animate 3D models in the real world camera view
Use World Tracking to track your location anytime
Launch projectiles in the real world
Place 3D objects on horizontal surfaces
Drive a car on horizontal surfaces
Building an interdimensional portal
Detect collisions between two 3D nodes
Augmented Reality apps with ARKit and SceneKit on iOS
ARKit was released in June 2017 by Apple and instantly grew to become the largest AR platform with 350 million compatible devices. ARKit makes it much easier for developers to code augmented reality applications than ever before.
Discover the future of programming with ARKit today and be in demand!
AR is disrupting the world and will very soon become a mass market. Don’t wait for the crowds, be a leader and innovator in this exciting new field:
Augmented reality will change everything we know in the coming years
So what will you learn?
This course will teach you:
● How to design 3D objects and text with and without code
● Primitive geometries, colors / textures / materials, lights, animations, physics and particle systems.
● Physics-based rendering for a realistic appearance
● How to use Scenekit’s integrated physics engine
ARKit fundamentals:
● Surface recognition (floor, tables, walls, etc.)
● Image detection (posters, paintings, postcards, magazines, book covers, business cards …)
● Spatial sound for immersive experiences
● Image detection and tracking
● Automatic environment texture
● Face tracking and animation (requires iPhone X, Xs, XsPlus or Xr)
WHAT WILL YOU BUILD?
SceneKit
● Design 3D shapes and add colors using the scene editor (no code required, endless possibilities!)
● Build exactly the same thing with code using only SWIFT 4.1 and Apple’s SceneKit Framework.
● Create animated scenes using SCNActions (with and without code yet!)
● Physics
ARKIT
● Horizontal surface detection
● Vertical surface detection
● Image detection
● Shadows
● Occlusion: make objects disappear behind a door or under a table
● Spatial sound: For truly immersive augmented reality experiences, use 3D sound to delight your users
● AR game
● Design with particle systems: add smoke, fire, stars and more to your AR scenes
● Measure distances from the real world with iPhone.
● Create optical illusions!
● Face tracking and animation
● Play videos in AR
● Use Arkit for virtual reality: play 360 videos
SPRITEKIT
● display 2D content and build AR applications using SpriteKit
Introduction to SpriteKit in a simple section. Learn how to use SpriteKit with ARKit to display simple 2D elements such as text and emojis.
Programming in augmented reality can be overwhelming at first glance, but this course will give you the confidence to build your own AR apps and develop your coding skills using Apple’s latest and greatest ARKit framework step by step. at your own pace.
● We will design a 3D drone from scratch in Xcode and fly it around the user
● We will throw fireballs to destroy a brick pyramid, right from your living room!
●We’re going to build a portable hole like in Roger Rabbit! (this one is actually a challenge, are you up to it?)
● We will create and animate a 3D face using the latest hardware from Apple: iPhone X, Xs, Xs Plus or Xr and perform AR on selfie camera on people’s faces like in Instagram and Snapchat stories. We will learn how to use filters and camera lenses to interact with people’s living emotions.
Build Your AR Portal With ARCore & ARKit
By taking this course, you will be able to create your private Instagram AR portal room that shows your top 5 Instagram photos. You will learn how to build cross-platform AR applications that run ARCore and ARKit at the same time. It’s possible thanks to AR Foundation! AR Foundation is a cross-platform API that allows us to develop cross-platform AR applications. With AR Foundation, you develop once and build on both Android and IOS at the same time, saving you time and energy.
By signing up for this course, we will learn a lot of different things and combine them into a beautiful AR app:
In this first section, we’ll get started with AR Foundation and build a simple AR Foundation application that’s HelloAR.
In the second section, we’ll start with Shader coding using Unity’s ShaderLab and write our own Shader to achieve a portal effect. Next, we’ll write the Portal script from scratch. This script will allow us to access the portal. Next, we will integrate AR Foundation into our project and create two applications; the one running ARCore and the one running ARKit. After that, we will write PortalPlacer and PlaneController scripts from scratch. These scripts are basic scripts that should also be used by other AR applications.
In the third section, we’ll start with the Instagram API and integrate the Instagram API into Unity. Then we will get your 5 most liked Instagram photos by comparing the number of likes of each Instagram photo. After that, we will show your TOP Five Instagram photo in our portal room along with your profile picture and username.
You will learn:
Learn ARCore and ARKit with AR Foundation.
Learn how to build cross-platform AR apps using AR Foundation.
Find out how to integrate the Instagram API into Unity.
Learn how to write fundamental AR scripts from scratch, such as PlaneController and PortalPlacer scripts.
Learn basic shader coding with Unity’s Shader Lab.
Learn how to download images from Instagram API with Unity 2018.3
Create an ARCore / ARKit application that retrieves content from the Internet.
Learn how to create AR portal experiences.
Learn how to parse the JSON response in Unity.
Best ARKit Books 2022
Beginning ARKit for iPhone and iPad: Augmented Reality App Development for iOS
- Wang, Wallace (Author)
- English (Publication Language)
- 500 Pages - 11/05/2018 (Publication Date) - Apress (Publisher)
Explore how to use ARKit to create iOS apps and learn the basics of augmented reality while diving into ARKit specific topics. This book reveals how augmented reality allows you to view the screen on an iOS device, aim the camera at a nearby scene, and view both the real items in that scene as well as a graphic image overlaid on to that scene.
You’ll start by accessing the camera and teaching your app to track the world around its device. You’ll then see how to position nodes and create augmented reality shapes and textures. Next you’ll have your creations interact with their environment by programming workable physics, detecting planes, measuring distance, and applying virtual force. Finally you’ll learn how to hit test and troubleshoot your applications to ensure they interact with the real world around them seamlessly.
ARKit is Apple’s software framework for creating augmented reality apps on iOS devices such as the iPhone and iPad. Unlike virtual reality that creates an entirely artificial world for the user to view and explore, Beginning ARKit for iPhone and iPad will show you how augmented reality places artificial items in an actual scene displayed by an iOS device’s camera.
What You’ll Learn:
Access the camera
Use ARKit’s hit testing for tracked geometry
Apply and combine real world and virtual physics
- Tutorial Team, raywenderlich (Author)
- English (Publication Language)
- 399 Pages - 02/22/2022 (Publication Date) - Razeware LLC (Publisher)
- Nhan, Jayven (Author)
- English (Publication Language)
- 568 Pages - 02/24/2022 (Publication Date) - Apress (Publisher)
- Wang, Wallace (Author)
- English (Publication Language)
- 500 Pages - 11/05/2018 (Publication Date) - Apress (Publisher)
- Nhan, Jayven (Author)
- English (Publication Language)
- 10/30/2024 (Publication Date) - Apress (Publisher)
- Bekhit, Ahmed Fathi (Author)
- English (Publication Language)
- 176 Pages - 12/08/2021 (Publication Date) - Apress (Publisher)
- Keith Moon (Author)
- English (Publication Language)
- 422 Pages - 06/07/2024 (Publication Date) - Packt Publishing (Publisher)
- Glover, Jesse (Author)
- English (Publication Language)
- 358 Pages - 07/30/2018 (Publication Date) - Packt Publishing (Publisher)
- It is Chinese size and smaller than the USA size.
- Please check the size carefully.
- raywenderlich.com Team (Author)
- Englestone, Lee (Author)
- English (Publication Language)
- 208 Pages - 02/23/2021 (Publication Date) - Apress (Publisher)
- 贺敬凯 (Author)
- Chinese (Publication Language)
- 200 Pages - 01/01/2018 (Publication Date) - 电子工业出版社 (Publisher)