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Best Augmented Reality Books & Best Augmented Reality Courses & Best Augmented Reality Tutorials

Best Augmented Reality Courses 2021

Best Augmented Reality Tutorials 2021

Build 15 Augmented Reality (AR) apps with Unity & Vuforia

Curious about augmented reality, you’ve come to the right place. Learn the basics and programming techniques needed to create fully functional augmented reality Android and iOS apps. For this course you will need an Android smartphone or iPhone.

Augmented Reality (AR) is a direct or indirect live view of a physical real-world environment whose elements are “augmented” by real-world sensory input generated by computer or extracted such as sound, video, graphics or GPS data.

In augmented reality, the real view is modified by a computer (Smartphone in this case). Augmented reality (AR) improves the current perception of reality, whereas virtual reality replaces the real world with a simulated world. Augmentation techniques are mainly performed in real time,

The Pokemon Go game is the best example of augmented reality. Apart from that, augmented reality applications span a wide range of topics ranging from education, business, architecture, healthcare industry, home decor and obviously mobile games.

This course is designed for students interested in building augmented reality applications. No coding experience is required; all you need is an Android or iOS device to test your augmented reality apps. We’ll start with the basics of Unity, the C # platform, then move on to higher topics

In the first section, you will first understand what augmented reality is? Next, we’ll take a look at the four different augmented reality techniques and their application. After that, I will explain what virtual reality is and the differences between augmented reality (AR) and virtual reality (VR).

Unit Basics

After understanding augmented reality, we’ll take a look at the basics of Unity as Unity is the primary software we’ll be using to build augmented reality apps.
Augmented reality application One (ARONE)
ARONE is the first augmented reality application that you will create. In this application you
Create a Vuforia account
Create a license key for the AR app
Upload an image as an image target
Understanding the Vuforia Image Recognition System
Solution to White ImageTarget issue in Vuforia version 6.2.10
Download the 3D model from Unity Asset Store
Place the 3D model above the image target
Download Vuforia’s ARONE app database and activate it in Unity
Create this app for Android and Ios
Augmented Reality Book Application (ARBOOK)

After the ARVirtualButton application, we will then create an ARBusinessCard. In the ARBusinessCard application, you will first place several virtual buttons above a target image. Then I will show you how to play video file in Unity, after that we will write C # script to play particular video when virtual button of particular video is pressed

Augmented reality greeting card

In this section, you will learn the process of detecting multiple target images simultaneously. You will also add an mp3 file in the app which will not start playing until the greeting card is opened.

AR based on overlay | Object tracking –

In this section, you will start by scanning a 3D model using Vuforia’s 3D scanning Android app.

We will import this model into Unity and in addition to this model we will overlay a digital car.

Tracking cylindrical objects

In this section, you will learn the technique of detecting a cylindrical object. After detecting the cylindrical object, you will create a beautiful 3D panoramic view around the cylinder using planes, low poly clouds, and low poly terrain.

Vuforia Cloud recognition

In this section, you will understand how Vuforia cloud databases work. You will create an application called BookInfoAR. This app scans a book cover (marker) and displays the information panel next to the book cover. The marker information is stored in the cloud database.

Ground plans and MidAir

In this section, you will create your first markerless augmented reality using Vuforia Ground Plane. With the ground plan feature, we will place a full-size Lamborghini model in the real world. Then, using the MidAir function, we will place a drone in the air.

User defined target

In this section, you will understand a feature called User Defined Target feature from the Vuforia Core sample. With the help of User Defined Target function, we can use any image as a marker.

So after explaining the course content to you, hope to see you in this augmented reality course

You will learn:

Understand different forms of augmented reality and their applications
Create 15 augmented reality apps from scratch for Android and iOS
Development and ARBook application that will detect multiple image targets.
Creating an interactive business card using AR Virtual buttons
An AR greeting card app, which plays sound and animation when opened.
Detect real toy car using 3D object tracking and overlay digital car on top of real car.
Track cylindrical objects and place digital models around the cylinder
Placing a full-size Lamborghini car in the real world using markerless tracking
Place a full-size drone in the air using the Vuforia Mid Air feature.
Play / Pause real-world video.
Cloud recognition and best practices.
Understand the fundamental difference between virtual reality and augmented reality
Students will create AR applications by writing codes in the C # programming language

Best Augmented Reality Course in 2021.

Augmented Reality (AR) For Beginners: Create AR Apps Today!

The main objective of this course is to help students acquire the skills to create great quality AR experiences, even without prior AR experience.

In this course, I will show each step of the AR development process. Not only will I show you how to create traceable real-life objects, but I’ll also show you how to make these experiences memorable and engaging.

We will not only be working on the augmentable side of a project, but also on the visual and interactional side, where the real magic happens.

We’ll go over the basics of using not only Unity and Vuforia, but also other technologies like Unity’s Shader Graph to create custom materials.

Additionally, Unity’s animation system for creating and controlling custom in-game animations and even basic image editing with Photoshop (or free alternatives), finally bringing it all together with just a bit of C-coding. #.

Everything is covered step by step

Throughout the course, I will give you hands-on exercises to test your new AR development skills.

By the time you complete this course, you will have created your first AR app and laid the groundwork for your future AR app development job or freelance career.

I look forward to meeting you in the course forum where I will be available to help you through the process and answer any questions you may have.

WHAT ARE AR AND VUFORIA?

AR stands for “Augmented Reality”, it is a technology that allows us to increase our reality by placing virtual objects on real objects. AR technologies have applications in many different fields like medicine, education, industrial processes and entertainment, and for this reason, AR development is becoming an even more important skill to have every day.

There are also many AR SDKs available in the market, but Vuforia has always been one of the most preferred due to its native integration with Unity3D, one of the most popular and important game engines available today (which is also free).

Unity’s 3D and interactive capabilities as well as Vuforia’s augmentable ones are a truly powerful combination, allowing developers to achieve exceptional results in a relatively short amount of time and near zero effort.

A Beginner’s Guide to Augmented Reality with Unity

Augmented reality is one of the hottest topics in computing and now, with the availability of high powered mobile devices with their premium cameras, the technology is literally in the palm of your hand. Add the ease of use of Unity Game Engine and Wikitude AR SDK, creating such apps for yourself is a snap. All students enrolled in this course are entitled to a free Wikitude student license.

In this course, Penny introduces augmented reality techniques using her internationally renowned holistic teaching style and expertise from over 25 years of teaching, research and work in games and computer graphics. Throughout the course, you will take hands-on workshops designed to teach you fundamental techniques used for the design and development of augmented reality mobile applications.

From examining its origins to understanding the mix of computerized environments with the real world, we will create many apps for iOS, Android, Mac and PC, from simple games to location detection.

Learn to program and work with:

ios

Android

Wikitude SDK

2D image recognition and tracking

Recognition and tracking of 3D objects

Shadows, lights and occlusion shadows for AR

GPS and mobile compass functions

Physics in AR

Simultaneous localization and mapping (SLAM)

Content and overview

The course begins with a quick five-minute workshop that will get you up and running with your first AR application visible in the Unity Editor. It then introduces the nuances of functional apps and pushed to iOS and Android apps, so you can create AR experiences for your own mobile device.

Next, recognition and tracking of 2D and 3D markers is examined and the two types of markers created to provide the beginnings of many AR projects (including singing coasters, driving cars, pet dinosaurs). , a children’s spelling game and a round table defense game).

A section explaining the functionality of the GPS and the compass is then included, to provide assistance in the development of augmented content that can be activated and manipulated based on physical geographic locations, as well as the direction in which the mobile device is oriented. .

The course concludes with even more projects that this time implement the functionality of SLAM, the very technology that underlies Pokemon Go’s interface.

Best Augmented Reality Books 2021

Augmented Human: How Technology Is Shaping the New Reality

Sale
Augmented Human: How Technology Is Shaping the New Reality
  • Papagiannis, Helen (Author)
  • English (Publication Language)
  • 154 Pages - 09/26/2017 (Publication Date) - O'Reilly Media (Publisher)

Augmented Human: How Technology Is Shaping the New Reality by Helen Papagiannis. Augmented reality (AR) blurs the line between the physical and digital world. In the current exploration phase of AR, innovators are beginning to create engaging, context-rich applications that enhance daily user experiences. In this book, Dr. Helen Papagiannis, a leading expert in the field, introduces you to AR – how it’s evolving, where the opportunities lie, and where it’s headed.

Whether you are a designer, developer, entrepreneur, student, teacher, business owner, artist, or just curious about the possibilities of AR, this guide explains how to get involved in exciting and rapidly changing technology.

You will discover how:

Computer vision, machine learning, cameras, sensors, and wearable devices are changing the way you see the world
Haptic technology syncs what you see with what you feel
Improved sound and hearing aids are changing the way you listen to your surroundings
Digital smell and taste increase the way you share and receive information
New approaches to storytelling immerse and engage users more deeply
Users can augment their bodies with electronic tissues, embedded technology, and brain-controlled interfaces.
Human avatars can learn our behaviors and act on our behalf.

Bestsellers

SaleBestseller No. 1
Practical Augmented Reality: A Guide to the Technologies, Applications, and Human Factors for AR and...
  • Aukstakalnis, Steve (Author)
  • English (Publication Language)
  • 448 Pages - 09/08/2016 (Publication Date) - Addison-Wesley Professional (Publisher)
SaleBestseller No. 2
Augmented Reality with Unity AR Foundation: A practical guide to cross-platform AR development with...
  • Linowes, Jonathan (Author)
  • English (Publication Language)
  • 382 Pages - 08/16/2021 (Publication Date) - Packt Publishing (Publisher)
SaleBestseller No. 3
Augmented Reality for Developers: Build practical augmented reality applications with Unity, ARCore,...
  • Linowes, Jonathan (Author)
  • English (Publication Language)
  • 548 Pages - 10/09/2017 (Publication Date) - Packt Publishing (Publisher)
Bestseller No. 4
Human Body Book with Augmented Reality App - A Fun and Interactive Guide for Kids 6 and Up - Smart...
  • Inactive Exploration: Human body book that aims to boost their imagination and provide a more...
  • Learning Through Play: Children books introduce various parts and systems of the body, such as the...
  • Fun with Augmented Reality: By downloading the FREE augmented reality app, kids can bring the images...
SaleBestseller No. 5
Creating Augmented and Virtual Realities: Theory and Practice for Next-Generation Spatial Computing
  • Pangilinan, Erin (Author)
  • English (Publication Language)
  • 370 Pages - 05/14/2019 (Publication Date) - O'Reilly Media (Publisher)
Bestseller No. 6
Complete Virtual Reality and Augmented Reality Development with Unity: Leverage the power of Unity...
  • Glover, Jesse (Author)
  • English (Publication Language)
  • 668 Pages - 04/17/2019 (Publication Date) - Packt Publishing (Publisher)
SaleBestseller No. 7
Spatial Augmented Reality: Merging Real and Virtual Worlds
  • Used Book in Good Condition
  • Hardcover Book
  • Bimber, Oliver (Author)
Bestseller No. 8
Apple Augmented Reality by Tutorials (Second Edition): Create AR Experiences with ARKit, RealityKit...
  • Tutorial Team, raywenderlich (Author)
  • English (Publication Language)
  • 399 Pages - 02/22/2022 (Publication Date) - Razeware LLC (Publisher)
Bestseller No. 9
Mastering Augmented Reality Development with Unity: Create immersive and engaging AR experiences...
  • Wijesooriya, Indika (Author)
  • English (Publication Language)
  • 352 Pages - 08/11/2023 (Publication Date) - BPB Publications (Publisher)
SaleBestseller No. 10
.NET Developer's Guide to Augmented Reality in iOS: Building Immersive Apps Using Xamarin, ARKit,...
  • Englestone, Lee (Author)
  • English (Publication Language)
  • 208 Pages - 02/23/2021 (Publication Date) - Apress (Publisher)

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